Midas Touch
- Widescreen 16:10
- 1920x1200
- 1680x1050
- 1440x900
- 1280x800
- Widescreen 16:9
- 1920x1080 - 1080p HDTV
- 1280x720 - 720p HDTV
- Fullscreen 4:3
- 1600x1200
- 1400x1050
- 1280x960
- 1024x768
- Fullscreen 5:4
- 1280x1024
- Netbook
- 1024x600
- 800x480
- iPhone
- 320x480
- BlackBerry
- 320x240
- Other
- 480x272
No match
Created with Vue 7 Infinite, thanks....
More by Richard Mohler
Comments (40)
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umi
Very beautiful...!!
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XHTZK I did read your comment already!!
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chogangraphics2.0
@AdamP I agree, the sky looks the most photo realistic, but I think the tips of the wheat fields looking more painterly gives the wheat the soft effect that it deserves. After looking at it longer, the only thing that I think could have used a little more touching up is the tree.
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As someone previously said, the foreground looks like a painting, which is nice. The sky however doesn't. It's not that it looks bad, but more that it would be nice if the style was consistent throughout. I'd like to see the sky in this one more "painterly"
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chogangraphics2.0
I'm not insulting people's art work, I am giving them CC. I wrote "fail" on Santiago's photograph of the computer screen because I felt that it was a "failed" attempt of a wallpaper. If you notice, several other posters felt the same way. And I did not insult this artwork either. In fact, I gave it praise, against another person who said it was "simple". I'm not sure you read your comment in full.
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@Chogan: Maybe if you would give CC instead of insulting peoples work you would not get banned. How easy you think something is to create should have no bearing on good or bad. Whats easy for you may be very hard for me and vice versa. Example: I play golf better than most(scratch) and alot of stuff I can do with a ball many people will probaly never be able to do but do I insult them for not being as good as me? No, they are out there giving it there all and that is what really matters. I encourage them to practice and ask them if they have any questions that I might be able to help them with. Anyways. If you don't like someones work, commend them on there effort and tell them what you would have done diff. Don't state it as fact because it is only your opinion. That is what the comment section is for, its not for blasting someone because there are not as good as you.
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XHTZK
@Mac Man, please read my previous comment.
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What Chris Gin said: "XHTZK I would love to see some of your work." I would like to see you do one!
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chogangraphics2.0
sorry to change subjects here but I just wanted to have a small poll. Does anyone else realize that if you give someone enough negative feedback points for not agreeing with their opinion, that the person can be restricted from commenting!? So if 1 person says "Oh wow, I love this piece, I think it's gorgeous", and 20 other people don't like the piece and "disagree" with that person's comment/opinion, that person is then restricted on what they can comment on based on webmaster and moderator approval. Just out of curiosity, how many people see a small problem with that!??? If you don't agree with that, please for the love of all that is sacred and holy do NOT give me a negative point, there is a reason my sn says 2.0 on it.
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Thanks everyone, good or bad.. Thanks Chris..
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Burn Baby Burn
this thing look like a screenshot from a 6 year old computer game.
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With no disrespect to Richard, I've got to say that it's a bit frustrating to see how many of his images get posted. I don't know if everything he submits gets published, but it sure seems like it. While I like some of the images, I'm not a fan of digitally created landscapes. Many people submit images to Interfacelift that will never see the light of day and I don't think it's fair to publish 21 images from one person and never publish most others. It's apparent that whoever the moderators on Interfacelift are, they are huge fans of Richard Mohler. I think they need to widen their view a bit and see that not everything Richard creates is golden.
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Batman_360
XHTZK, I am also an architect, and work with many of the same tools I'm sure you do: 3DsMax, Maya, Rhino, etc. I have many of the same responses you do to Mohler's work. However, the number of "favorites" a piece, and further an artist, on this site receives is a good indicator of how much people *actually* like it, rather than listening to comments. Two factors can be measured: speed with which it garners favorites, and the final favorites count it reaches. "Splash" is a good deal ahead of the rest for overall favorites, but Macindows' "Spectrum of the Sky" is the only one of the top 10 to be released in 2008, showing blazing progress to the top of the charts. Positive comments don't usually matter, but favorites can really provide consistent, accurate feedback on how good a piece is.
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Brendon
Nice, just nice, I always liked your backgrounds that you created with Vue, this one is my background right now.
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@XHTZK, wow, you really think my 2 comments were an attack? Okay... let's leave it there.
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XHTZK
@Chris Gin, I think you've misinterpreted the point of my post, and furthermore attempted a line of attack completely irrelevant (with assumptions) to the aforementioned point. You said "I don't understand how anyone can say something is easy, yet not have anything they've done themselves to prove it" - how would you know that I haven't done anything? Because I haven't put anything up on here? Furthermore, why do I need to prove anything to you - isn't this a place for opinions (hence "comments")? I wouldn't upload anything done with Vue simply because I personally (read: opinion) would not feel proud of it. It's essentially a software package creating a scene for me. I work in architectural visualisation (where I make pretty much everything from scratch); I don't create wallpapers (not to say I couldn't, simply that I don't). Most people here seem to think the comments section has to be a love-in, where nobody is motivated to get better, simply because everyone says their work is fantastic. Everyone knows that the quality control for this site has gone downhill of late; at least I'm giving feedback to help return the site to its former glory, rather than the majority of sycophantic comments here that contribute to the downward spiral with messages of praise for sub-par submissions.
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brizkit
Creation time and difficulty should have no bearing on the merits of art. Some of the most complex things in the world are meaningless while some of the most brilliant things are incredibly simple. That said -- Mohler's work is often a treat to look at. That's what counts!
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@chogan, sorry I wasn't having a go at you - my comment was directed at ElectrikLizard and XHTZK.
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http://interfacelift.com/wallpaper_beta/details/1789/bright_ideas.html took me three hours, can't say it was difficult, just time consuming.
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I don't understand how anyone can say something is easy, yet not have anything they've done themselves to prove it. If it's truly that easy, spend a few minutes to back up your claim.