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Wormhole by pzich

Wormhole, full screen

Wormhole by pzich

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No match

Wormhole

By pzich

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No downloads
  • 2560x1600
  • 2304x1440
  • 2048x1280
  • 1920x1200
  • 1680x1050
  • 1440x900
  • 1280x800
  • 1152x720
  • 2560x1440
  • 1920x1080 - 1080p HDTV
  • 1600x900
  • 1366x768
  • 1280x720 - 720p HDTV
  • 1600x1200
  • 1400x1050
  • 1280x960
  • 1024x768
  • 1280x1024
  • 1024x600
  • 800x480
  • 640x960
  • 320x480
  • 2048x2048
  • 1024x1024
  • 1080x960
  • 960x854
  • 960x800
  • 600x1024
  • 640x480
  • 360x480
  • 320x240
  • 480x800
  • 480x272
  • 320x400

No match

A simple wormhole effect created using a revolved curve, a projected grid and a light. Made using Autodesk Maya.

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Comments (6)

  1. Daddy_Gemini

    I like it and if you stare at it long enough you start seeing colors (yellowish white), shadows, folds, black grid lines and vibrations that aren't really there. It also might give some people a headache lol... Still cool and it is extremely smooth and balanced but without lining up the grid in a symmetrical way. Thanks for sharing! =)

    Reply

  2. trigon

    Uuups :D I was wondering if you are a beginner or not - but considering this image I thought so. But after I posted comment it crossed my mind that you might be a pro trying to experiment with something and sharing result. :) Never mind I hope I didn't insult you. Either way what I posted here might help some beginners with maya. Maybe my mind is too much deformed with years on maya so on that image I only saw textures and objects instead of a whole picture. :) Have a nice day!

    Reply

  3. pzich

    Hi trigon, I've been using Maya for 9 years and know what I'm doing with the program. Normally I'd never use NURBS, and also 10 subdivisions would not cut it for this. In order to obtain the smoothness I was looking for I ended up with 50,000 polygonal faces. I opted for a revolved curve in this case because it offers more control than the smooth manipulation tool. I also normally don't use projected textures because of the distortion, but in this case that's exactly what I was looking for. To sum up: Yes, it's simple, yes, I built this in about 30 seconds, and yes, I used unusual methods to create it. The result was better than expected so I decided to post it here. The 20,000+ downloads so far were not expected.

    Reply

  4. trigon

    Its a beginning of a looong but satisfactory path... Well - what I am about to say may sound like a hard criticism but I don't mean it that way. Maybe my opinion will help you to create better images with maya. :-) I was working with maya on a professional level for many years and as a 3D animator and I can tell this is a very "sketchy" work. First of all you don't need to revolve curve to do this (or using NURBS). All you need to do is to create a poly plane, add like 10 divisions than grab vertex in center of this plane and use smooth manipulation. Time spent on that - about 20 seconds. When you PROJECT your texture you loose advantage of texture repositioning and manipulation on curved object. Its better to use direct texture and work with maya UV's to reposition texture in the central hole. This may look good to someone who doesn't know anything about 3D work but even a 3D student is going to see a texture bug in it. And try experiment with bump textures - results will be much better. :-) If you would like to know more about maya and how to work with it you can try "digital tutors" and for more advanced work there is nobody better than Gnomon School / Workshop. But be aware - working with maya must be taken serious. Rumors says there is probably nothing more difficult to learn in the computer graphics, video effects and animations than Maya. :-) Once again - please don't be mad at me for what I wrote in here! I am just trying to help...

    Reply

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From the InterfaceLIFT archive

InterfaceLIFT.com was a wallpaper community, from 2003 to about 2018. When it closed, its wallpapers stayed in the public Internet Archive (opens in a new tab), and this one was preserved from there.

It is credited to its original artist and keeps its original publish date.

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